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INTERVIEWS

Peter Higgins, author of Wolfhound Century

Myke Cole, author of Shadow Ops Series

John Brown John, translator of the Zamonia Novels

Jim C. Hines author of Libriomancer

Nick Harkaway author of Angelmaker (review here)

Martha Wells author of The Cloud Roads

David Tallerman author of Giant Thief

Mazarkis Williams author of The Emperor's Knife

Rob Ziegler author of Seed

Steven Gould author of 7th Sigma

Douglas Hulick author of Among Thieves (review here)

Mark Charan Newton author of Nights of Villjamur (review here)

Kameron Hurley author of God's War (review here)

Brent Weeks author of The Black Prism (review here)

Anthony Huso author of The Last Page (review here)

Brandon Sanderson author of The Way of Kings (review here)

Lou Anders Editor of Pyr Books

Ian Tregillis author of Bitter Seeds (review here)

Sam Sykes author of Tome of the Undergates (review here)

Benjamin Parzybok author of Couch (review here)

Kristine Kathryn Rusch author of Diving Into the Wreck (review here)

Ken Scholes author of Lamentation

Cherie Priest author of Boneshaker (review here)

Lev Grossman author of The Magicians (review here)

Character Interviews

Alexia and Lord Maccon from Gail Carriger's Soulless

Lord Akeldama from Gail Carriger's Soulless

Eva Forge from Tim Akers's The Horns of Ruin

Atticus from Kevin Hearne's Hounded

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My BlogCatalog BlogRank Wikio - Top Blogs - Literature

POLL | Who has gotten the worst of it in A Song of Ice and Fire?

Please note: some spoilers may be likely in the comments so if you aren't caught up to at least A Feast for Crows you may want to avoid them.


I've been re-reading A Song of Ice and Fire in anticipation of next week's release of A Dance With Dragons, as have legions of other fans. While reading the infamous Red Wedding scene in A Storm of Swords late the other night I got to thinking who has been through the worst of it? Who has George R.R. Martin really screwed over? Who has had the toughest life since the story began? There are a lot of different ways to go. Firstly, there are the children, but Daenerys is basically still a child when A Game of Thrones opens, although she quickly matures. I've personally always had a soft spot for Bran. But Catelyn sees and goes through a lot and is one of the few who understands all of the implications of the events. Still my vote goes to another which, I'll go into in the comments.

In the upper left corner I've added a poll for you to make your selection. I tried to stick to the main players, but really everyone in Westeros is effected by the events from the highest echelon families right down to the beggars in the streets of Kings Landing. Anyway here is the selection:

Catelyn Stark
Ned Stark
Arya Stark
Sansa Stark
Tyrion Lannister
Jamie Lannister
Cersei Baratheon
Joffrey Baratheon
Daenerys Targaryen
Jon Snow
Bran Stark
Rickon Stark
Hodor (You can't leave him out)


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Cover Unveiled for Seed by Rob Ziegler


Seed by Rob Ziegler is his debut coming from Night Shade as a hardcover this November. From what little I've read it seems like a more militaristic The Windup Girl, which could bode quite well given it is NSB's biggest release to date. The cover is beautifully conceived and executed. My only complaint is the author's name is all but lost in the title. But wow, that art is arresting and I could see picking it up blind at the bookshop. The tree top is especially well done.

Night Shade is traditionally known for its trade paperback original releases so Seed coming out as a hardcover makes me think they have big expectations. Collectors should take note also as first printings of The Windup Girl now fetch a pretty penny.  Here is the full blurb for Seed:
It’s the dawn of the 22nd century, and the world has fallen apart. Decades of war and resource depletion have toppled governments. The ecosystem has collapsed. A new dust bowl sweeps the American West. The United States has become a nation of migrants —starving masses of nomads roaming across wastelands and encamped outside government seed distribution warehouses.

In this new world, there is a new power: Satori. More than just a corporation, Satori is an intelligent, living city risen from the ruins of the heartland. She manufactures climate-resistant seed to feed humanity, and bio-engineers her own perfected castes of post-humans Designers, Advocates and Laborers. What remains of the United States government now exists solely to distribute Satori product; a defeated American military doles out bar-coded, single-use seed to the nation’s hungry citizens.

Secret Service Agent Sienna Doss has watched her world collapse. Once an Army Ranger fighting wars across the globe, she now spends her days protecting glorified warlords and gangsters. As her country slides further into chaos, Doss feels her own life slipping into ruin.

When a Satori Designer goes rogue, Doss is tasked with hunting down the scientist-savant—a chance to break Satori’s stranglehold on seed production and undo its dominance. In a race against Satori’s genetically honed assassins, Doss’s best chance at success lies in an unlikely alliance with Brood—orphan, scavenger and small-time thief—scraping by on the fringes of the wasteland, whose young brother may possess the key to unlocking Satori’s power.

As events spin out of control, Sienna Doss and Brood find themselves at the heart of Satori, where an explosive finale promises to reshape the future of the world.
Ziegler doesn't currently have an online presence that I can find not can I find any other short story credits, but Seed is definitely a must-read for me this November.

UPDATE: Ziegler now has a website at http://zieglerstories.com.

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New Procurements with a bit of mysteriousness

The past few weeks has been a light in terms of books, which I'll take given my reading backlog.  Also, a lot of my time has been taken up by a certain sekrit project I've been working on. All I can say at this time is it's an idea I've had for awhile and I've started on the next few steps. I'm not sure if it will work out, but if it does - oh, if it does -- it will be EPIC for me.  Though quite a few intriguing books showed up including two anthologies I've been looking forward to and a couple very strong looking debuts.

Please note I've stopped posting double copies of books I receive such as when I get a galley followed by a finished book later on.


The Hum and the Shiver by Alex Bledsoe - Bledsoe's latest appears to be a standalone placed in contemporary time and heavily influenced by Native American culture. Definitely a step away from his other Fantasy and Vampire work. I'm always intrigued by authors that can change gears so much. Music also seems central to the story and Alex has posted a soundtrack of sorts for the book as well. Out in September.

The Monster's Corner edited by Christopher Golden - This is a follow-up anthology to Golden's The New Dead, which has a stellar line-up of Horror writers on-board including Simon R. Green, David Liss, Jonathan Maberry, and David Moody. Quite a fun cover as well. It will be out in time for Halloween, of course.

All Men of Genius by Lev A.C. Rosen - Shakespeare mixed with Steampunk? Count me in for Rosen's debut novel. This one will most certainly be reviewed around the release in late September.

Naked City edited by Ellen Datlow - Datlow's latest includes many heavy hitters in the Urban Fantasy game, but it is the new Dresden files tale "Curses" by Jim Butcher that many of us are clamoring for, which looks to take place before the events of Changes. Other names for the collection include Patricia Briggs, Holly Black, Peter S. Beagle, Naomi Novik, and Lavie Tidhar. Should hit shelves soon if it hasn't already.

Miserere by Teresa Frohock - Another debuting author from Night Shade who has been hitting it out of the part this year between Hurley, Beaulieu, and McIntosh. This one looks to be a Dark Fantasy with lots of conflicted characters. Another well done cover. Miserere is out now.

Summer of Night by Dan Simmons - One of Simmons classic novels got a new release and cover. I'm unfamiliar with this one, but it looks to be very much in the vein of Stephen King's It. Considering that I'm not sure I can go for the book. It still creeps me out to this day and I haven't read it in at least 15 years, but I'm torn since Simmons is such a fine wordsmith.

The General in His Labyrinth by Gabriel Garcia Marquez - This was a buy at a library sale. You can't go wrong with a Marquez book for a buck. And this edition has quite a magical cover.

The First Days by Rhiannon Frater - This was a self-published hit that was originally serialized online for free. Tor has since picked up this book and two sequels in what looks to be a realistic Zombie apocalypse. I'm not sure if I'll dive in as I a have quite a few other Zombie reads I've been meaning to get to including The Reapers Are the Angels by Alden Bell, which has been getting all kinds of accolades. I'd expect it out very soon as I received a finished copy.

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REVIEW | Low Town by Daniel Polansky

Note this book is being published as Low Town in the US and as The Straight Razor Cure in the UK.

Low Town is Polansky's debut, but it certainly doesn't feel like it as it's a very self assured first effort. The setting is a Fantasy world, but one not as backward as we are used to. It is actually more of an Urban Fantasy as most of the action takes place in a city, which definitely gave it a very gritty feel as we meet all kinds of ruffians, gangsters, drug dealers, dark wizards, and other unsavory types.

The Fantasy actually comes off secondary to the Noir feel with the first person POV and the dark nature of the characters. In fact this isn't even your usual Fantasy city. It is a world that is on the cusp of advancement as there is talk of explosives and other innovations here and there. Though the city is also dependent on magic for protection from a plague that ravaged the area the generation prior.

The protagonist affectionately called The Warden is a disgraced ex-secret police officer turned drugged dealer. After a murder of a child in Low Town The Warden can't turn away from the case that leads him to what looks like a conspiracy of magic and also his past in the great war. Things quickly escalate as The Warden searches for the culprit and is tossed from groups on both side of the law. He plays all the groups quite well surprising even himself.


If you don't like drug use in your stories than don't touch Low Town. The Warden is an addict himself although he wouldn't admit it, but he is probably not as bad as his customers. The characterization of The Warden is quite strong so the drug use and distribution feels natural for him however abhorrent it may be. He isn't peddling light weight drugs most of the time. He lives a hard life full of dangers he mostly brings upon himself.  He also lives above a tavern so he is seen knocking back quite a few as the story progresses.

Per its Noir sensibilities there are lots of twists and fake-outs, but the big reveal was foreshadowed a bit too heavily for me. It was only a slight comment, but from that point I knew pretty much where the story would go. The story also didn't go as deep as I was hoping exploring more of the characters, but it was a fun adventure getting to the end. And The Warden has a fantastic perspective.

Fans of Alex Bledsoe's Eddie LaCrosse and Mike Carey's Felix Castor novels would certainly enjoy Low Town, but for Noir lovers you've found your new favorite series. I do worry Low Town isn't magical enough for avid Fantasy readers expecting more, but it is a rough and tumble novel that keeps a quick pace and never loses its edge. I give Low Town/The Straight Razor Cure 8 out of 10 hats. I'll definitely be back for more as this looks to be a long running series yet Low Town stands alone quite well all its own. Low Town/The Straight Razor Cure will be released this August on both sides of the pond.

And always remember: What happens in Low Town stays in Low Town.

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Cover & Table of Contents Unveiled for The Book of Cthulhu ed. by Ross E. Lockhart

Art by Obrotowy. Design by Claudia Noble.
Cthulhu is coming.

Well to be more precise coming this September is The Book of Cthulhu from first time anthologist Ross E. Lockhart attempting to collect some of the best modern fiction related to H.P. Lovecraft's creation. The cover art  by Obrotowy is perfect for the collection with a depiction of Cthulhu right out of Lovecraft's head and a superb type treatment.  Here is the blurb to get us going:
Ia! Ia! Cthulhu Fhtagn!

First described by visionary author H. P. Lovecraft, the Cthulhu mythos encompass a pantheon of truly existential cosmic horror: Eldritch, uncaring, alien god-things, beyond mankind's deepest imaginings, drawing ever nearer, insatiably hungry, until one day, when the stars are right....

As that dread day, hinted at within the moldering pages of the fabled Necronomicon, draws nigh, tales of the Great Old Ones: Cthulhu, Yog-Sothoth, Hastur, Azathoth, Nyarlathotep, and the weird cults that worship them have cross-pollinated, drawing authors and other dreamers to imagine the strange dark aeons ahead, when the dead-but-dreaming gods return.

Now, intrepid anthologist Ross E. Lockhart has delved deep into the Cthulhu canon, selecting from myriad mind-wracking tomes the best sanity-shattering stories of cosmic terror. Featuring fiction by many of today's masters of the menacing, macabre, and monstrous, The Book of Cthulhu goes where no collection of Cthulhu mythos tales has before: to the very edge of madness... and beyond!

Do you dare open The Book of Cthulhu? Do you dare heed the call?
The Book of Cthulhu was originally slated to be edited by John Joseph Adams, but he left the project early on with Lockhart taking over as he is Night Shade's Managing Editor. Lockhart has also helped with many of the anthologies they have done over the years. It looks like Lockhart has put together a stellar group of stories as this table of content clearly shows:.

Caitlin R. Kiernan - Andromeda among the Stones
Ramsey Campbell - The Tugging
Charles Stross - A Colder War
Bruce Sterling - The Unthinkable
Silvia Moreno-Garcia - Flash Frame
W. H. Pugmire - Some Buried Memory
Molly Tanzer - The Infernal History of the Ivybridge Twins
Michael Shea - Fat Face
Elizabeth Bear - Shoggoths in Bloom
T. E. D. Klein - Black Man With A Horn
David Drake - Than Curse the Darkness
Charles R. Saunders - Jeroboam Henley's Debt
Thomas Ligotti - Nethescurial
Kage Baker - Calamari Curls
Edward Morris - Jihad over Innsmouth
Cherie Priest - Bad Sushi
John Hornor Jacobs - The Dream of the Fisherman's Wife
Brian McNaughton - The Doom that Came to Innsmouth
Ann K. Schwader - Lost Stars
Steve Duffy - The Oram County Whoosit
Joe R. Lansdale - The Crawling Sky
Brian Lumley - The Fairground Horror
Tim Pratt - Cinderlands
Gene Wolfe - Lord of the Land
Joseph S. Pulver, Sr. - To Live and Die in Arkham
John Langan - The Shallows
Laird Barron - The Men from Porlock

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INTERVIEW | Douglas Hulick author of Among Thieves

Douglas Hulick is a new name in the world of Fantasy. Although he has been hacking away at his keyboard for a decade to bring Among Thieves to fruition and it is only the start to a series. Among Thieves is one of those books that literally blew me away with its complexity and nailed that X factor that makes it an unbelievably fun read in what is my favorite Fantasy debut of the year.

MH: Thanks for joining us. Can you tell us a little about yourself to get us going?

DH: Thanks for having me.

What to tell? I've wanted to be a writer since I was 12 years old. I read The Hobbit and said, "Yup, this is it: this is what I want to do." Of course, being 12, it was easy to say; it was much harder to do.

I've been fortunate in that I've either had, or sought out, jobs over the years that allowed me to write on the side. When you only have to be in class four hours a day in graduate school, or your shift doesn't start until 4:00 PM at the bar, or your wife is crazy enough to let you stay home with the kids so you can write during their naps, you're able to hold that dream in front of you a bit easier. That doesn't mean it gets easier to achieve, of course, but you have a harder time saying you don't have time, or what have you.

Now, ironically, it's a bit harder to find that time, but I don't have much of a choice: I'm a published author with books to write. But I'm also still a stay-at-home dad with two older kids who have very divergent schedules (one of whom is special needs, and so requires more direct supervision), a wife, and all the other things that come with middle-life. Plus, now that I'm on contract, I have an actual deadline for my books. Before, I could work on them as I pleased; but now? Let's just say I'm learning how to be a writer all over again, only in a different way. It's exciting, exhausting, and fascinating all at once.


MH: Certainly sounds like your plate is full.  Among Thieves is quite an intricate novel with all the twists, turns, and reveals. Did you ever find yourself lost in the plotting of it all?

DH: Oh, hell yes.

The novel was largely organic in its construction. It took me over ten years to write, with a couple of purposefully fallow years (we moved twice, had two sons, my wife started a new career, I switched jobs a few times--all of which can demand more immediate attention than a book), and I'm not about to pretend that I followed any kind of detailed outline during that entire time.

Mind you, I knew where the book was going in terms of the two main plot lines, but that didn't always help during the day-to-day, page-to-page writing. There were plenty of times where I knew what needed to happen, but wasn't sure how I was going to accomplish it. Other times, when I found myself just staring at the page, I found myself turning Raymond Chandler's old adage: "When in doubt, have a man come through a door with a gun in his hand" (or, in my case, a sword or a bit of dangerous magic). Likewise, since so many of the actions in the book are instigated by various characters, be they on or off screen, I had to not only know their motivations, but make sure those motivations fit with the person instigating them. It's easy to say, "There needs to be a plot twist/revelation/key development here," but it's another thing for that action to make logical and emotional sense for the person performing it. A character can't do something just because it makes sense for the story; it has to make sense for them, too. And characters don't always develop like you expect them to....

Where Among Thieves really came together was in the revisions. I was ruthless. Since this was my first novel, I had let myself throw everything I could think of into the first draft: characters, world-building, plot twists...you name it. It was very "kitchen sink" writing. Then I went back through and took a machete to the manuscript. I changed and cut and revised, throwing away some parts of the story, layering in others, and writing whole new swaths as necessary. I was very fortunate to have both a great group of first-readers -- my writer's group, the Wyrdsmiths -- and a keen-eyed stable of beta readers to go over everything, which helped the process an enormous amount.

Was I lost? More often than I can likely remember. But I just kept at it.

MH: During my reading of Among Thieves my head was left spinning a few times as my brain started connecting all the threads, but in the end I never felt lost because of the complexity. Nearly everything made perfect sense. Now characterization is another strong part. Was there ever a point where you tried to make Drothe a nicer guy or even more of a backstabber?

DH: It was an interesting challenge trying to balance Drothe. Here's a character who, the first time you meet him, is overseeing the torture and interrogation of a former business associate; and yet, as a writer, I need to make him sympathetic enough that the reader will want to follow him through an entire book. That's not exactly an easy sell, and I know there are some readers who said they had a hard time getting past the first couple of chapters and giving him a chance; a few never did. But I knew that was going to be the case going in. In a way, I suppose it was a challenge I set myself: how can I start out with a protagonist who is clearly not a nice person, and still get the reader to invest enough to go along for the ride?

The first person viewpoint was critical for that, I think. You get a window into not only what Drothe is doing, but why he's doing it--a view into the world he functions within and the expectations and mores that apply to the Kin. Being with him in his head, you learn more quickly and distinctly what the rules are and the reasons behind his actions. It doesn't excuse all of them, of course, but knowing why makes it easier for the reader, if not to forgive, then at least to understand and root for the character. (That isn't to say this couldn't be done in a third person POV, either; but first worked better for me.)

One paradigm I tried to riff off of was Raymond Chandler's view of what a detective hero should be. In his essay, "The Simple Art of Murder", Chandler says, among other things, "...down these mean streets a man must go who is not himself mean, who is neither tarnished nor afraid....a man of honor--by instinct, by inevitability, without thought of it, and certainly without saying it. He must be the best man in his world and a good enough man for any world." Now, Drothe clearly isn't untarnished, and his sense of honor could be arguable in another context; nor is he the best man in his world; and he certainly can be mean. He isn't a true hero in Chandler's vein; but he isn't meant to be, either. At best, he's an anti-hero, and as such, he should be flawed. And so he is. But among the Kin? Among the Kin, I'd argue Drothe is one of the least flawed: he is less tarnished, less afraid, less mean than most of those he rubs elbows with. Yes, he still stumbles and falls and errs, but by and large, it is for reasons that his fellow Kin might not spare a second though about. Is that good enough to make him an honorable hero in his dark corner of the world? That depends on how you see him and judge his actions; but I can tell you that as I was writing, I would often stop and ask myself how Drothe's actions and decisions compared to the actions of the rest of the Kin--if the path he took made him "better" than the next guy down the alley with a knife in his hand. That may not be the highest moral bar for a character to aspire to, but given the context of the story and the history of the character, it was the bar that fit.

I say all this because it helps explain why it wasn't a question of simply making Drothe nicer or nastier overall; it was a matter of comparing and judging him in relation to the criminals who inhabited the world around him. With that in mind, I think he was probably nicer than many of the characters he crossed paths with, but was also as nasty as he needed to be to be effective. The scale was just different.

MH: Darker characters or what is becoming known as gritty, grey, and ambiguous characters have been on the rise in Fantasy the last decade. When you were growing up what characters in Fantasy were you interested in? More of the reluctant yet born hero Aragon? Or someone who wants to do good, but isn't above doing a bit of evil to get their way?

DH: You know, I loved Aragon when he was Strider, but started to lose interest in him shortly after he revealed himself as the heir of Isildur and got less ranger-y. I think that says a lot right there, don't you?

When I was first getting into fantasy, I didn't much worry about the story arc of the hero: Chosen One, reluctant hero, blood-spattered barbarian, bumbling farm boy destined to win the crown & get the girl--I didn't care. I was just devouring it all as fast as I could. I ran through Tolkien and Brooks and White and whatever else I could get my hands on. It was all new to me, so I didn't much pay attention, other than I liked this stuff.

Looking back, though, I think there were a couple of series that changed things for me. One was the Robert E. Howard/L. Sprague de Camp "Conan" series. No elves, no orcs, and all the magic was dark and evil. That showed me a different side of fantasy; one where very few characters had noble aims, and where the final solution often came at the end of a broad sword. After that came Stephen R. Donaldson's original Thomas Covenant trilogy. Talk about a whiney, useless, morally deplorable bastard of a character! You were almost rooting for Lord Foul to kill him; but (and this is important), Donaldson redeemed the story so that I almost cheered at the end. That series gave my first real taste of an anti-hero, and while I'm not a fan of the series today, at the time it was a seminal work for my awareness of character. Lastly, I remember becoming heavily invested in Robert Lynn Asprin's shared world series, "Thieves' World." (Big surprise, right?) Not only were the stories fun, but because you had a large stable of writers (and characters), you got to see a wide swath of, if not the world, then at least the city. More than that, though, while a number of the POV characters were thieves, you also had magicians, mercenaries, artists--a whole range of people whose lives were effected by the actions of other characters. It wasn't just a group of heroes and helpers going on a quest or trying to fulfill a destiny; it was people. Things got messy, purposes got crossed, and people's lives got screwed up based on what happened in another story line.

After that, I found myself gravitating to the shadier side of fantasy. Oh, I still read "brighter" fare (for lack of a better term), but I knew that when I found David Eddings's Belgariad series too light for my tastes (despite innumerable recommendations from people I trusted), I'd turned a corner. Now, while I don't stick wholly to dark or gritty, I find I do tend to prefer my heroes a bit more conflicted and my worlds less full of happy magic than I once might have.

MH: I'm right there with you. The lighter stuff just doesn't stick in my mind as well or keep me as rapt as a book with characters teetering over the line between good, bad, and indifferent. Is there a particular favorite scene in Among Thieves that you love or that was a particular torture to write?

DH: You have to remember that I wrote Among Thieves over the course of a decade, sometimes taking as much as a year and a half off at one point when we had our second son. In some ways, I think one of the hardest things was to keep stepping away and coming back to work on it, over and over. It's a complicated (or at least convoluted) book, and I wrote it that way on purpose. I'd always had trouble plotting up to that point, and so I set myself the challenge of trying to come up with a book that would not only keep the reader on his toes, be keep me on mine as well.

What helped is that there is a rhythm to the book, in that there were two distinct storylines that eventually had to meld together in the end. That meant that even if I was pulling teeth trying to get one thing down, I knew that I could switch back over to the other plot in a chapter or two. That didn't mean the other plot would be any easier to write, of course, but it let me fool myself into thinking it might be.

As for a favorite passage I had while writing: that has to be where Lyria makes her first appearance, when she comes running out of the rain in the Barren to take on Drothe and Degan. The imagery in that scene just fell onto the page right when I wrote it. I got done with it and sat back and smiled, because I knew it worked--it, and she, felt right. A lot of things got tweaked or changed or adjusted in the various drafts of the book, but that passage was never touched. What's in the novel is what I typed the first time she appeared.

MH: As of right now Among Thieves is the first in a trilogy. Anything you can tell us about the second book? Such as a title or release date? Or any short stories in the works? It seems like the world of the Kin is rich enough for some shorts.

DH: The title for the second book is Sworn in Steel. We're looking at an April 2012 release date, but the book has been giving me a bit of trouble, and I'm running late. So, fingers crossed for the date, but no absolute promises at the time of this writing. Check back on my web site for updates.

Naturally, I don't want to give a lot away. I will say that part of the story deals with Drothe facing the consequences of his actions from the first book, on a couple of levels. He's in a different place, both personally and professionally, than he was in Among Thieves, which means he has to re-evaluate his place in the world, even as other people are busy trying to redefine it for him. He's not just a criminal working the street any more, and as much as he may not necessarily like that, he still needs to accept it. Change isn't easy, especially when there are knives and alleys and murderers involved; but it can be fun (well, at least for the reader, I hope).

I've never been a big short story writer. My entire omnibus of professionally published short stories consists of one short-short from something like 1991, and a couple of semi-pro RPG tie-in stories that were commissioned when I was still freelancing (briefly) in that industry.

I love short stories, but I think part of me is intimidated by them. When I read a really great short story, I'm all, "Wow, that's fantastic. How did they do that?" And I can break it down in terms of pacing and arc and character, I can see how it all comes together, but knowing and doing are two different things. My mind doesn't seem to work that way, or at least, not naturally. That doesn't mean I couldn't try to train myself to do that, of course. I don't think the short form is some sort of mystical land where you either know the secret password or you don't; but I also don't have the time (or the patience) at this point to try and fail enough times to turn out short fiction I'd be comfortable with in terms of quality. I'm a slow writer, and when you have novels contracted and waiting to be written, even a couple of weeks can make a difference. (I'm also a perfectionist in some ways, and especially in the case of short stories, I can see that getting in the way for me.)

All that said, there are other aspects of the world I would love to play with that might be better served in the shorter form. I'd love to look at Ildrecca through the eyes of the other side of the coin--say, with a Red Sash/Rag or someone associated with the empire in an official capacity. And there are wide swaths of the world that Drothe doesn't even talk about: Bronze Degan's homeland, which is a client-kingdom of the Empire itself, for example. So, yes, despite my protestations, there may be some short stories in me somewhere, but I have no idea if or when I might put them down on paper at this point.

MH: To go along with my other obsession what is your favorite type of hat?

DH: I prefer a snap-brim fedora with at least a two and a half inch finished/bound brim. I'm fairly flexible on the crown configuration, as long as the front is dimpled. Wool felt is fine, but fur felt is better. (And no, I didn't research this answer on the web: I'm just this picky about my lids.)

MH: I love a man who knows his hats.  I'm big on the fedora as well.  The trilby style though is a more recent favorite. What are two things most people don't know about you? Do you secretly hide away bottle caps or have a pet monkey?

DH: The monkey took off with the bottle caps years ago, so that's out. And you already covered the hat thing....

Thing 1: I'm a big fan of cooking shows, and do most of the cooking for our house. I've been known to yell at the TV during "Top Chef" (a competitive cooking show on Bravo) and "Ramsey's Kitchen Nightmares" (a wonderful expletive-laden show featuring Gordon Ramsey trying to save restaurateurs from themselves). I'm a glutton for BBQ, regional fare, and good seafood. I'm also a bit of a beer snob (but drink Miller, too, so there). My wife was diagnosed with Celiac disease a couple years ago, so I've been learning to bake and cook gluten-free as well since then.

Thing 2: I have a pair of parakeets that keep me company in my office. One, Hawkwood, is named after a 14th century English mercenary captain who made his fortune in Italy; the other is named after a minor literary figure you may or may not heard of, called "Sherlock." I forget the name of the author behind that character, though....

MH: If you're a beer snob than give something called Innis & Gunn a try. It is oak-aged which gives it a lot of unique flavors.

Thanks for all your time. Is there anything you'd like to add to close us out?

DH: Only that I've really enjoyed this interview, and that if people want to check in with me, the can go to my web site at www.douglashulick.com. I don't blog as much as I like, but you can find links there to my Twitter feed as well as my Facbook page, which I am better about keeping on top of.

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I'd go see this movie. How about you?

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My Evening with Neil Gaiman



Last night I went to Neil Gaiman's first event on his American Gods, 10th Anniversary edition tour at the 92nd Street Y in NYC. Lev Grossman was the interviewer for the night and he did a splendid job directing a conversation that went off into many tangents. Very interesting tangents though. The interview last over an hour and a half and if you get the chance do go see Neil speak.


Outside the event was The Big Gay Ice Cream Truck, which is the official ice cream truck for the American Gods tour. Already a big crowd was gathered. Quite a varied crowd with Goths, punks, comic nerds, and the more unassuming folk as well, which is a testament to Neil that he can bring such a diverse cacophony of people together. While in line for ice cream (you know I couldn't pass it up) I spotted Neil saying hello to the owner of the truck and than he quickly went inside to gird himself for the evening.

captionBig Gay Ice Cream had two special flavors for the event that everyone was clamoring for. I went with the very delicious American Globs which was vanilla ice cream with sourdough pretzel on top and than dipped in chocolate with a bit of sea salt sprinkled on top. Yes, ladies and gentlemen I can attest it was certainly an epically good tasting ice cream cone. The other flavor du jour was Loki Lime Pie, which had key lime curd and graham cracker in it. Either way you went I doubt you'd be disappointed.

By some act of fate from the ticket gods I ended up in the first row just off center from the stage with a perfect view of everything on and even off stage. A couple minutes before the interview started I spied Neil just off stage with his wife Amanda Palmer. A minute later I nearly had Amanda in my lap as she was running in front of me in search of something. I hope she found whatever she was looking for. The house was completely packed with no empty seats and they even opened up the balcony for the event, which apparently they rarely do.

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The interview started with Lev Grossman doing a wonderful job introducing Neil. Soon after Neil did a reading from American Gods, which included him doing an American accent. This than turned into Neil doing his impression of a very irate Harlan Ellison, which was quite hilarious.

Loads of interesting facts came out of the interview. First and foremost Neil mentioned that the first season of the HBO adaptation of American Gods will be comprised of the whole of the novel. Given that it has been discussed that there are plans for 6 seasons Neil will be providing a lot more information. The idea that the "Monarch of the Glen" being made part of the series seems likely as well. Plus Neil said there are at least two more stories about Shadow's time in Europe that take place after Monarch and before the events of the planned sequel to American Gods. Neil briefly discussed the shorts and seemed interested in getting to them sooner than later. He also brought up what he calls "The American Gods Sequel Box," which includes Bigfoot, a possible appearance by Jesus, and a tiny town in Florida founded by Spiritualist in the 20s comprised of lots of tarot reading shops. It is apparently a real thing.

A few other interesting facts:

American Gods was never Neil's intended title, but merely a placeholder. He pitched the book while traveling abroad for a few weeks and when he returned the cover had already been publicly released so he decided to stay with it. Also, the first draft of chapter one of American Gods was little changed from the published version, except for the fact it was told in the first person from Shadow's view point. That was a wow moment. To think this story could be told from Shadow's perspective is mind boggling since Shadow is himself such a quite and closed off character. His quietness is what made Neil change the story to third person. The first chapter was actually written on a long train ride to the San Diego Comic Con.

Some of his favorite Gods to write include Chernabog, Anansi, and Eostre.

The idea for American Gods started while in Iceland after a bout of non-setting sun sleep deprivation after seeing a map of Leif Ericson's travels. He pondered whether the Vikings brought their gods with them and thus the seed for American Gods was born. The story was also heavily influenced by Neil's immigrant experience in America plus the "Isn't that Odd" factor such as people parking a car on an iced over lake to see when it would fall through..

In response to an audience question Neil Gaiman proclaimed that we should have no fear of a robot uprising. So there you have it.

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Tim Akers Winners


The winner of the two book prize pack comprised of Heart of Veridon and Dead of Veridon is Jeff Raymond from Millburn, MA. The runner up winner of Dead of Veridon is William Mitchell of Dobson, NC. Thanks again to Solaris for making this possible.

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NEWS | Terry Pratchett's Guards! Guards!: A Discworld Boardgame


I found this bit while researching a boardgame I wanted to buy and thought plenty of you would be interested. Guards! Guards! is actually the second Discworld board game after Thud from a 2004, which was more of a chess type game. Here is the info that has been released by Z-Man games so far who are also the awesome makers of Pandemic so I'm expecting good things for this game.

Upcoming - Guards! Guards!, designed by Leonard Boyd and David Brashaw.

Guards! Guards! A Discworld Boardgame is for 2 to 6 players; it can be played in around 2 hours.

The Discworld is the setting for a large collection of books written by author Terry Pratchett. His books have won many awards and sold many millions of copies. Guards! Guards! is a game that seeks to draw the players into the seedy and varied streets of Ankh Morpork, the Discworld's “oldest and greatest and grubbiest of cities”. The many types of volunteers, items, spells and the way players interact throughout the game are all elements that create an atmosphere soaked
in the muddy waters of the setting.


Guards! Guards! Is not just a game for fans of Terry Pratchett's books however, it is an enjoyable, chaotic and interactive game with plenty of opportunities for clever plans, bitter reversals of luck, and miraculous comebacks.

Eight Great Spells have been stolen from the hallowed halls of the Unseen University. The players, dauntless members of Commander Vimes' famous City Watch, infiltrate the guilds of Ankh Morpork in the hope of finding support in the quest to return the spells to the Unseen University before disaster befalls the Discworld.

In so doing they will need to recruit help from the lowest to the highest ranks of Ankh Morporkian society, from the gilt-ridden nobility to those lacking any sense of gilt. Players will compete to the be the first to return their 5 assigned Great Spells to the Unseen University. To do so they will need to charm or bribe volunteers to help them, as well as make use of spells, curses, magic items and other odds and sods. While running around the streets of Ankh Morpork they must also beware of other players, as Saboteurs, Great Dragons, the Luggage (of course) and many varied other things can wreak havoc on even the best laid plans.


On their turn a player will move, may take actions such as buying scrolls, equipment, bribing or charming a volunteer, collecting money, going to the hospital to be cured and many more, and then resolve any special effects. At times players will want to co-operate with one another, and at other times they will be doing their utmost to foil, trip, harangue or otherwise confabulate each others' plans.

The player who manages to successfully return their assigned Great Spells to the Unseen University will be regarded a hero of Ankh Morpork!


A full review of the prototype version of the game is up over at boardgamesgeeks along with pictures of more of the pieces and board. Looks like a heck of a good time.  Guards! Guards! A Discworld Boardgame should be released around July 12th if things hold to plans with Z-Man distributing in the US and Esdevium in Europe.

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