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INTERVIEWS

Peter Higgins, author of Wolfhound Century

Myke Cole, author of Shadow Ops Series

John Brown John, translator of the Zamonia Novels

Jim C. Hines author of Libriomancer

Nick Harkaway author of Angelmaker (review here)

Martha Wells author of The Cloud Roads

David Tallerman author of Giant Thief

Mazarkis Williams author of The Emperor's Knife

Rob Ziegler author of Seed

Steven Gould author of 7th Sigma

Douglas Hulick author of Among Thieves (review here)

Mark Charan Newton author of Nights of Villjamur (review here)

Kameron Hurley author of God's War (review here)

Brent Weeks author of The Black Prism (review here)

Anthony Huso author of The Last Page (review here)

Brandon Sanderson author of The Way of Kings (review here)

Lou Anders Editor of Pyr Books

Ian Tregillis author of Bitter Seeds (review here)

Sam Sykes author of Tome of the Undergates (review here)

Benjamin Parzybok author of Couch (review here)

Kristine Kathryn Rusch author of Diving Into the Wreck (review here)

Ken Scholes author of Lamentation

Cherie Priest author of Boneshaker (review here)

Lev Grossman author of The Magicians (review here)

Character Interviews

Alexia and Lord Maccon from Gail Carriger's Soulless

Lord Akeldama from Gail Carriger's Soulless

Eva Forge from Tim Akers's The Horns of Ruin

Atticus from Kevin Hearne's Hounded

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My BlogCatalog BlogRank Wikio - Top Blogs - Literature

US Cover Unveiled for Red Country by Joe Abercrombie

Photo by Gene Mollica, Michael Frost, and Lauren Panepinto
Orbit just premiered the US cover for Red Country, which follows the style of the latest trade paper editions by them seen below. It definitely seems that Orbit is dropping the A from the title so I'm curious if Gollancz will as well. My earlier post reveals a fairly big spoiler for this volume, which is further shown in the cover above for the eagle eyed. Now that I've seen this I'm eager to see what Gollancz has up its sleeve as I've always considered those the definitive editions coverwise.


Here again the the official blurb:
Shy South comes home to her farm to find a blackened shell, her brother and sister stolen, and knows she’ll have to go back to her bad old ways if she’s ever to see them again. She sets off in pursuit with only her cowardly old stepfather Lamb for company. But it turns out he’s hiding a bloody past of his own. None bloodier.

Their journey will take them across the lawless plains, to a frontier town gripped by gold fever, through feuds, duels, and massacres, high into unmapped mountains to a reckoning with ancient enemies, and force them into alliance with Nicomo Cosca, infamous soldier of fortune, a man no one should ever have to trust . . . .
Publication has been confirmed for November stateside and October in the UK. As much as I want to enjoy Spring and Summer, Fall can't get her quick enough.

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INTERVIEW | Nick Harkaway author of Angelmaker

Nick Harkaway is a former screenwriter and the author of the very well lauded The Gone Away World. His second novel Angelmaker., was just released, which combines Spy Thrillers, mechanical wonders, and a gonzo sensibility. Harkaway is also a blogger for Futurebook.


MH: Thanks for joining us. Now your latest book Angelmaker seems to be a departure from The Gone Away World in terms of scope yet it still carries on with some themes such as coming of age and war, but is a much more focused story. What is your bar room description of Angelmaker?

HARKAWAY: Oh, wow - my writing is hell on précis... that was part of the point for me when I stopped doing movie script - I didn't have to do back-of-an-envelope pitches... Well, okay: guy switches on doomsday machine, has to break all the rules to save the world. But if there's table service I might get away with a few more lines about how it's about gangsters and spies and elephants, and patrimony and love and self-creation... But in the first place it's an adventure. I want people to have fun.


MH: Angelmaker is many different things. It is a spy thriller, a secret history of the world, and a story of multiple legacies. But what it most reminded me of were old school pulp adventures. What were you reading that led to Angelmaker?

HARKAWAY: Well, I do love the old pulp stories - and some of them are way better than people give them credit for. There's a massive discipline of plotting required if you're going to write at the speed those guys did and turn in a coherent story. And don't forget that Dickens and Conan Doyle both wrote episodically, too - their novels were written for magazines. But what was I reading... it's four years ago at least for me, so it's hard to remember. Rex Stout, I think. Robert Anton Wilson was in my mind, and DeLilo and Chabon, for sure. But it's a cinematic heritage, too - Little Caesar, Maltese Falcon, The Third Man... And obviously some of it is more James Bond. The Bond novies are great because - at least in the good ones - they understand the most important aspect of an adventure: the villain. A good villain makes the hero glorious. An insipid one makes him look weak - because how can it take so long to beat this dummy?

MH: One of the most beautiful aspects of Angelmaker were your descriptions of the devices created by the mechanical artisan group the Rushkinites. Where did your fascination with old mechanical objects begin? Was there one device that fascinated you as a child? Or was your own grandfather perhaps a tinkerer of some sort?

HARKAWAY: My mother's father had a clockwork music thing - there's a technical term but right now I've completely forgotten what it is - which is amazing. Metal punched discs played on a kind of grown-up music box, producing and absolutely beautiful tone. It's a magical object. But I've always loved strange and baroque objects. They have a humour and a joy about them. I fell in love with Jean Tanguely's machines and Rowland Emett's, with Heath Robinson and Rube Goldberg. The Ruskinite notion is near to my heart as well: artisan objects, with a personal narrative, affirm humanity in a way machine made products do not. But I have no idea where it all starts - it's been with me as long as I can remember - like telling stories.

MH: Angelmaker does have a Steampunk appeal to it to a degree stemming from the stylized mechanics, but I wouldn't call it Steampunk. I heard one person refer to it as Beepunk. How do you feel about labels in fiction?

HARKAWAY: I think they're almost always going to be inadequate with interesting writing. They're a shelving convention from the days when bookshops were isolated and catalogues weren't online, yet they continue to govern how we talk about stories. There are noble exceptions, books which plot the dead centre of a given label and become iconic as examples of it, but most labels are shorthands within which there are huge and exciting differences. You can't really say that The Difference Engine and The Diamond Age are the same kind of book. Sure, they have some similar architecture, but they take place at far distant ends of the timeline and have completely different feels. In the same way, Goldeneye and Brighton Rock are both spy movies, but liking one really does not guarantee liking another. Or even understanding it.

Which is not to say I don't love BeePunk, or LitPop, or whatever else, as concepts. But seriously, even there you get drift. Why 'punk'? I mean, obviously to make the connection to steampunk, but actually the punk part is missing from the book. Body modding and youth counterculture - which you see in cyberpunk and to a limited extent in some steampunk - are just gone. Angelmaker is a thriller, but it's not a bad boy with a ripped jacket. It's more like Bruce Wayne: garrulous and tipsy and pretending to be kind of a jackass, but it knows Kung Fu.


MH: The US cover for Angelmaker has some sort of puzzle worked in. Was this of your own devising or was the designer Jason Booher the culprit? The cover is quite amazing to behold. Online certainly doesn't do the print version justice.

HARKAWAY: This was Jason's idea. I contributed, but he made it happen. It was weirdly like editorial, only backwards: my publisher had this crazy dream and I complained and advised until it was ready to go... I suppose the US edition, technically, is slightly longer than the UK one... Yeah, I love the design!

MH: You seem to have a bit of fun in naming characters. Billy Friend and Rodney Titwhistle for example. Are names something you struggle with or do they pop into being quickly?

HARKAWAY: Usually they just show up along with the character. Occasionally they have to change, either because I was wrong about who that person is, or because they're out of whack with the tone. I tend to let names be a statement of some sort, which of course in real life they're not. And I try not to look back. Calling Billy "Friend" is an insane thing to do. Because that is his role. He's the friend. I could have called him McGuffin, too, because he's the guy who issues the Hero's Call, albeit sort of without meaning to. So then I thought about changing that, but it worked. It worked for me on the don't mess level of writing, the bit which runs the show and for which writers are pretty much passengers. So I ended up hanging a lantern on it, making jokes about how "he's a friend" is a gag they've done over the years. The Coen brothers say you have to write yourself into a corner so that you can write yourself out again, because that's when you do your best stuff. Names can be corners. Or they can just work.

MH: Just like how Rodney Titwhistle is a bit of tit. Your characters are incredibly rich, and it's usually the small details that make them seem less creations and more translations. How much do you draw from people you know or have met when you're developing characters, and how much is fabricated?

HARKAWAY: It's almost all fabricated. The shape of the story dictates the kind of person needed, and then the characters and their nature strengthens my grip on the world and what goes on. (Rodney, incidentally, got his funny name in part because he's very, very not funny, and I suppose to some extent because it sounds like one of those regretable English names which kick around until someone can't stand it any more and just changes it to something else.)

MH: In the same vein your fiction has such a fractured style and many seemingly loose ends that come into play late in the game. Do you ever lose yourself in the story structure? Also, one thing you're style has been known for are digressions. What do you see as the purpose of digression in a story?

HARKAWAY: Almost all my digressions fill a function, and usually it's to give you information you need without appearing to do so. Exposition is boring, and it can flag what's happening. But if you bury a piece of information in a flood of random detail - and somehow manage to make it stand out just enough - people get to your surprises and go " Oh, of course!" rather than "What the hell?" I don't generally get lost because I know why I'm there - my problem is not holding onto whatever secret it is I'm passing to you, it's burying it deep enough that you don't know you know it.


MH: I wanted to turn a bit of attention on to The Gone Away World while I have you. The narrative in The Gone Away World is essentially circular, mimicking the world-encircling pipe. Is structure a conscious decision when you're writing or do you let it develop naturally?

HARKAWAY: I wasn't deliberately mimicking the pipe, or the snake which eats its own tail  I was basically using the classic bookend style. TGAW is a hero story, a straightforward hero's journey dressed up in complexity. Take out the backstory and it's remarkably linear - you just have to know a bunch of things all the characters would already know in order to understand what's going on, so I have to show you those things and yet not let you know you're being told the answers. Hence, indeed, all the digressions.

MH: Who would win in a street fight: Ike Thermite or Bruce Lee?

HARKAWAY: It's like that sequence in Seven Samurai: neither of them would have any interest in a fight. They might well get drunk, though.

MH: Scotch or beer?

HARKAWAY: Scotch in its time and place, but beer with my club sandwich.

MH: You've been surrounded by writerly-types your whole life. What's the best piece of advice you've received?

HARKAWAY: When you're a pro, you work. You work when you're sick or hung over, when you want to sleep in. You keep going when you're heartbroken or scared, when everyone else goes to the pub. You don't give yourself a free pass. And sooner or later, you finish. And go back to the start. It's a stamina game.

MH: Okay, you've pretty much destroyed the world with The Gone Away World and almost destroyed the existence with Angelmaker. What's next? I've heard rumblings of your first non-fiction book.


HARKAWAY: Yeah, I've written a book about digitisation and the individual - The Blind Giant. It comes out in May... Wow, non-fiction is hard! What I hope is that there's enough interesting stuff to make up for whatever mistakes there are. It's about concepts, though I've tried to tie it to real world examples and studies.

But I've also done a draft of a third novel, which I'm itching to get back to. Novels are my thing.

MH: Now on to the important issues. What is your favorite hat?

HARKAWAY: I wear a Swaine Adeney & Brigg "Poet". It is genuinely the best hat I have ever owned, the Indiana Jones heritage being a bonus.

MH: Very swank. What books are you reading at the moment?

HARKAWAY: Planet Ponzi, The Teleportation Accident, and The English Monster. I also have Isaac Marion's new collection waiting for me.

MH: Thanks for sharing your thoughts. Is there anything you'd like to say to close us out?

HARKAWAY: Just that for me it's about telling stories and enjoying them. As long as you're having as much fun as I am, I'm good. Oh, and come and say hello on Twitter - @Harkaway. And thanks for having me :)

*******

Special thanks go out to Adam Callaway for helping out with questions. Watch out for him. He's going to be huge one day.

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GUEST POST | Bradley P. Beaulieu on Growing Pains: Lessons in Writing the Sequel

Art by Todd Lockwood
Growing Pains: Lessons in Writing the Sequel
by Bradley P. Beaulieu 

Strangely enough, though I've written five books up to this point (along with a few abandoned novels), I hadn't written a sequel until I launched into The Straits of Galahesh. I'd certainly had ideas for sequels. As a Tolkien disciple, I think in trilogies, so I had always planned on writing more books after the ones I'd finished before The Winds of Khalakovo, but I also knew that my time would be better spent if I tackled new projects. Why? Because if I did write a Book 2, I couldn't sell it. I'd have to sell its prequel, Book 1, first. And that didn't really help when (at the time) I was trying to get my name out there, get that first big sale.

Having more poles in the water, in other words, was the wiser course of action.

So it wasn't until STRAITS that I'd really had the chance to work with pre-existing material and expand on it. In some ways, it was a really gratifying thing. I'd spent so long developing the world, the characters, the magic, the politics, and then writing the story, it was like coming home. Strangely enough, I didn't jump right from WINDS and into STRAITS. When I finished wrapping up WINDS, I started submitting it for publication. That is, it wasn't sold yet. And so, following my mantra of starting a new project, I began working on a science fantasy. I got about 1/3 of the way through the book when the offer for WINDS came through from Night Shade. I was sad to set this other project aside, but I had no time to waste. I was now under contract. So the project went into the drawer and I started where WINDS left off.

Like I said, it was a nice homecoming, but it certainly wasn't easy. No book is easy. You're constantly applying the lessons you've learned (and sometimes breaking them) or learning new ones in the process of writing of the next book. Also, so much has to change in the next book. The characters, the world, the situation (i.e. the plot) based on the conclusion of the last tale. So there are always a lot of new challenges, even in writing a direct sequel.

As a small aside, just to share one of the oddities of publishing, I was 80% into the first draft of STRAITS (and I certainly knew how the book was going to end) by the time WINDS finally hit the shelves. So while it may seem from the outside that the writer has time to take stock and make adjustments, we really don't. By the time enough reviews had come in to actually start forming a consensus, I was fully done with the first draft and well into the second. The wheels of publishing move slowly, my friends.

Still, even though I didn't have a lot of outside influence in the form of reviewers or readers to guide the writing of the second book, I certainly learned some things along the way. The first that comes to mind is just how hungry readers are for explanation. One of the biggest criticisms I had for WINDS was the fact that not much of the underlying magic is explained. I will readily admit that it's something that's haunted me ever since I got serious about writing. In the first complete novel I ever wrote, I went rather heavy on explanation. After reading some books on writing and getting real feedback from writers on the book, I realized how blatant I was being about backstory. Then the pendulum swung the other way; I pulled way back and often explained too little. I've adjusted since then, but I still err on the side of not over-explaining. Note that I say "over-explain" where most readers would simply say "explain." People want to know backstory. They want to know how the world works. They just don't want it front-loaded. They want to become interested in the world and the characters first.


This is a very delicate balance—teasing the reader with questions without giving them the answers—and when you do give the answers, you want to do it in such a way that more questions are raised. This is one of the basic keys to good writing, but also one of the trickiest to do well. You have to find the right balance. Complicating this is the fact that the "rules" are not always going to be the same for each story you write. Some stories will call for front-loaded exposition. Others won't. (Like those with a big reveal toward the end of the tale. The Sixth Sense, anyone?)

I'm so against simply "telling" readers that I resisted the suggestion to put in a summary of Book 1 at the beginning of STRAITS. It turned out to be a great idea that people have commented on liking, but at first it just felt, I don't know, info-dumpy. But of course the point of such a summary isn't to dump information, but to re-orient the readers of WINDS before they dive into STRAITS, and also to give brand new readers some sense of the story already told in the event that they come to STRAITS first.

While writing STRAITS I started to grow more aware of just how hard it is to write metaphysical stuff. (I don't know if this is a lesson, per se, or more of a lament.) In the books, I have one type of magic that's akin to telepathy. Certain women called Matri submerge themselves in drowning chambers—basins filled with ice-cold water—and project themselves astrally. This stuff is really hard to write in a compelling way. I'm glad that I did it; it's a unique form of magic, and I think it adds a lot of cool mystique to the story. But let me tell you, I'll be surprised if my next set of books have even a whiff of such stuff. It's not that I dislike it. It's that it's exhausting to write in a way that I feel will be engaging to readers.

The last thing I'll mention is actually not a lesson that changed my behavior, but reinforced it. Lessons don't have to be negative. They can be positive reinforcements of rules you haven't really grokked yet. Perhaps you'd been told about them but hadn't put them into practice, or perhaps they were lessons you stumbled across (things self-taught, in other words), but you'll find that some of your initial strengths get better over time as you see how well they're working.

One such positive lesson for me was that finding and occasionally returning to my "center" as a writer is a very useful tool. This is a difficult thing to explain because it encompasses things like confidence and instinct, but what I'm talking about here is to trust in that inner, writer's mind that sometimes knows better than your conscious, waking mind. There were plenty of times in Book 1 where I felt lost. Sometimes I just knew I wasn't prepared for the session, and other times I started to write but came across a major stumbling block. I would often step away from the computer when I came across these sorts of barriers, but I would feel pretty bad when I did so. I'd feel anxious and behind. I'd feel like a failure, even if it was only for a day until I picked up my virtual pen again.

But now, after seeing how wise those breaks were, I no longer worry about these little blips. I know that if I work at the problem, I'll eventually find a resolution, and it'll usually work out pretty well—if not in first draft then in the second or third. I did not, however, simply wait for the muse to return. I would use a set of writing techniques to help jumpstart my stalled progress.

The first technique was to backtrack. If I'm lost, it's often because I took a wrong path in the writing a page ago, or a chapter ago, maybe even hundreds of pages ago. In one book (this was a painful lesson to learn) I found I'd taken a wrong path very early on. I had to re-write a ton of that book, and it was something that plagued the pages until I eventually gave up on the novel. Now I'm pretty good at recognizing not only that I've taken a wrong path, but identifying the place where I have to start over. This is a really good skill for young writers to nurture, because losing your way is one of the most common problems writers face, even the experienced writer.


The second technique was to consider the continuum of the story—to look at what I had already, look at its trajectory, and compare it to the place I wanted to be by the end. Using this technique assumes, of course, that you have a decent idea of what the ending looks like. Not every writer does. I usually do, and this allows me to make informed decisions about the plot and the characters, not so that I can create a linear set of scenes toward some arbitrary endpoint, but so that I can craft character decisions and plot points that will create an interesting landscape over which the reader can travel. I don't always end up in the exact place I thought I would. In fact, I rarely do. But that ending I have in mind from the beginning of the story? It allows me to guide the plot in creative ways without letting things fall off the rails completely.

The last technique I used was to return to that place that got me excited to write about these characters in the first place. It might be some of the original glimpses I had when the story idea first came to me. It might be looking at period artwork that gave me some inspiration. It might be some passage that I'm particularly proud of. The point is to return to a place of pride, creativity, of drive. I find that if I can do that, it will often advise my choices, and often I'll take the proper one to move forward. Sometimes finding your way out of writer's block is merely about confidence in the story, and this usually allows me to remember just how cool the story is in my head. Then it's just a matter of getting it onto the page.

It was a long road to the completion of the second novel, and there were bumps and bruises along the way, but it was all well worth it. I'm very excited to finally share the second installment of The Lays of Anuskaya, and I sincerely hope you enjoy it.


Bradley P. Beaulieu is the author of The Winds of Khalakovo and The Straits of Galahesh, the first two books in The Lays of Anuskaya trilogy and co-author of the novella Strata. In addition to being an L. Ron Hubbard Writers of the Future Award winner, Brad's stories have appeared in various other publications, including Realms of Fantasy Magazine, Orson Scott Card's Intergalactic Medicine Show, Writers of the Future 20, and several anthologies from DAW Books. His story, "In the Eyes of the Empress's Cat," was voted a Notable Story of 2006 in the Million Writers Award. His website is www.quillings.com.

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Cover Unveiled for Walter Moers' The Labyrinth of Dreaming Books


One author I'm always surprised to see not many people talking about regularly is comic fantasist extraordinaire Walter Moers. His continent of Zamonia is one of the most wondrous places we could ever visit. In his homeland of Germany Moers is one of the biggest authors. Very much the German Terry Pratchett although most would agree Moers is much crazier then Pratchett.

When I heard about a new Zamonia book called The Labyrinth of Dreaming Books coming out last year in Germany I've been waiting on news of an English translation, which we finally have. This book seems to be a sequel of sorts to the third and probably my favorite Zamonia novel, The City of Dreaming Books. In fact the cover above is just the same art from City so I expect some sort of change for the final. Here is the blurb:
It has been more than two hundred years since Bookholm was destroyed by a devastating fire, as told in Moers's The City of Dreaming Books. Hildegunst von Mythenmetz, hailed as Zamonia's greatest writer, is on vacation in Lindworm Castle when a disturbing message reaches him, and he must return to Bookholm to investigate a mystery. The magnificently rebuilt city has once again become a metropolis of storytelling and the book trade. Mythenmetz encounters old friends and new denizens of the city—and the shadowy “Invisible Theater.” Astonishingly inventive, amusing, and engrossing, this is a captivating story from the wild imagination of Walter Moers.
The Labyrinth of Dreaming Books will be released in November from Overlook in the US and Harvill Secker in the UK.


To start your journey into the world of Zamonia I'd recommend reading the first in the series, The 13 1/2 Lives of Captain Blue Bear to enmesh yourself properly and from there you can go to any of the other novels, even The City of Dreaming Books. If you like the idea of Minipirates, Nocturnomath's with multiple brains, sentient books, a meek dinosaur society of book lovers, literary anagrams galore, and just plain craziness you're missing out sorely if you don't give Moers a chance.


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Winner of Arctic Rising


I'm a bit late with this, but here we are nonetheless. The random number generator gods have selected Tad K. from Lakeland, FL as the winner of a signed copy of Tobias S. Buckell's wonderful Sci-Thriller Arctic Rising.  Tad I hope you're in the mood to visit a chillier climate with Arctic Rising. You may want to pull that sweater out for this one.

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Covers Unveiled for Two New Superheros Novels

Superhero novels have always been something I look forward to when they aren't focused on traditional heroes from comics. A few of my favorites include Soon I Will Be Invincible by Austin Grossman showing the flip side of things centering on the Supervillian and Ex-Heroes by Peter Climes, which combines a zombie apocalypse and Superheroes. There is also Carrie Vaughn's After the Golden Age delving into what it is like to grow-up without powers among Superheros and Ian Tregillis's Bitter Seeds combining alt history, dark magic, and Nazi Supermen. This year there are a couple books that fit into this vein that have caught my eye.


First up is Paul Tobin's debut Prepare to Die!. Tobin has worked in the comics for the past few years most notably on Spiderman, but his first novel looks to take a darker and more introspective tone on the subject of  super ones. The cover definitely screams superpower. Here's the description of Prepare to Die!:
Nine years ago, Steve Clarke was just a teenage boy in love with the girl of his dreams. Then a freak chemical spill transformed him into Reaver, the man whose super-powerful fists can literally take a year off a bad guy’s life.

Days ago, he found himself at the mercy of his arch-nemesis Octagon and a whole crew of fiendish super-villains, who gave him two weeks to settle his affairs–and prepare to die.

Now, after years of extraordinary adventures and crushing tragedies, the world’s greatest hero is returning to where it all began in search of the boy he once was . . . and the girl he never forgot.

Exciting, scandalous, and ultimately moving, Prepare to Die! is a unique new look at the last days of a legend.
Prepare to Die! will be released in June from Night Shade Books.


Christopher L. Bennett is best known as the author of many Star Trek and and Marvel Superhero novels so it is no huge surprise that his first non-established property work melds Space and Superheroes with Only Superhuman. Given all the books on post-humans and genetic manipulation in the future I'm actually surprised this hasn't been done before. The slated perspective works really well and I like the art, but I'm not sure it gets across that the character is a superhero. I guess it is a case of spandex = superheroes. Here's the blurb:
In the future, genetically engineered superhumans, inspired by classic Earth comic book heroes, fight to keep the peace in the wild and wooly space habitats of the Asteroid Belt

2107 AD: A generation ago, Earth and the cislunar colonies banned genetic and cybernetic modifications. But out in the Asteroid Belt, anything goes. Dozens of flourishing space habitats are spawning exotic new societies and strange new varieties of humans. It’s a volatile situation that threatens the peace and stability of the entire solar system.

Emerald Blair is a Troubleshooter. Inspired by the classic superhero comics of the twentieth century, she’s joined with other mods to try to police the unruly Asteroid Belt. But her loyalties are tested when she finds herself torn between rival factions of superhumans with very different agendas. Emerald wants to put her special abilities to good use, but what do you do when you can’t tell the heroes from the villains?

Only Superhuman is a rollicking hard-sf adventure set in a complex and fascinating future.
I've always been a fan of the galactic series such as Green Lantern Corp, Guardians of the Galaxy, the Infinity Gauntlet, and especially anything Thanos related so I definitely want to see Bennett's take about Superheroes in space.   Only Superhuman will be out mid-October from Tor.

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You had me at smoking monkey holding a bigass gun

The art is by Jake Murray
Come and look me in the eye and tell me this isn't a cool cover. I dare you. Ack-Ack Macaque has to be one of the oddest titles to come from genre publishers this year. To date Gareth L. Powell has published one novel with The Recollection and also the novella Silversands.  Both are far-future Sci-Fi that most would put in the Space Opera camp. So Ack-Ack Macaque is definitely a step in a new direction for him, but the story does have its roots in one of his short stories of the same name published in 2007. With a cover like this it would be criminal of me not to read it. It has got a smoking money on it for book's sake! Here's the blurb:
“In 1944, as waves of German ninjas parachute into Kent, Britain’s best hopes for victory lie with a Spitfire pilot codenamed ‘Ack-Ack Macaque’. The trouble is, Ack-Ack Macaque is a cynical, one-eyed, cigar-chomping monkey, and he’s starting to doubt everything, including his own existence.

A century later, in a world where France and Great Britain merged in the late 1950s and nuclear-powered Zeppelins encircle the globe, ex-journalist Victoria Valois finds herself drawn into a deadly game of cat and mouse with the man who butchered her husband and stole her electronic soul. Meanwhile, in Paris, after taking part in an illegal break-in at a research laboratory, the heir to the British throne goes on the run.

And all the while, the doomsday clock ticks towards Armageddon.”
Ack-Ack Macaque is scheduled to release in late December from Solaris Books.

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MINI REVIEW | Throne of the Crescent Moon by Saladin Ahmed

The Crescent Moon Kingdoms, land of djenn and ghuls, holy warriors and heretics, Khalifs and killers, is at the boiling point of a power struggle between the iron-fisted Khalif and the mysterious master thief known as the Falcon Prince. In the midst of this brewing rebellion a series of brutal supernatural murders strikes at the heart of the Kingdoms. It is up to a handful of heroes to learn the truth behind these killings.

Throne of the Crescent Moon is Nebula and Campbell nominee Saladin Ahmed's debut novel, which is placed in the world first created in his short story work. Sometimes a book comes along and you feel like it was written to hit all your own personal sweet spots. Throne of the Crescent Moon is one of those books for me.

Throne of the Crescent Moon evokes an old school Arabian setting with a touch of Egyptian while building a fresh world and history all its own filled with ghuls (zombies), lion shapeshifters, and a ghul hunter who has been there and done that so much I kept waiting for him to belt out the immortal Danny Glover line "I'm getting too old for this shit."

Doctor Adoulla has been battling ghuls for decades and we encounter him near the end of his tenure as the greatest ghul hunter in the Crescent Moon Kingdoms at a point where his role has been marginalized. He isn't sad about being forgotten--to a degree--in fact he would love to finally retire and pass on the mantle. Yet a threat has surfaced that tests his abilities and that of his young dervish protege. It is Adoulla's lifetime of experience that sets him apart from so many warriors in their prime and magicians seeking to make a name for themselves that seem to proliferate Fantasy. He's the uncle with all the best stories.

Striking the right balance with the pacing and fun action of a Sword & Sorcery story while still bringing in the coarse and realistic tone found in modern Fantasy, Throne of the Crescent Moon is superbly executed. Everything has consequence in the story. The Doctor and his cohorts don't just bounce up after a fight, but need to mend their many scars, both on the outside and inside.  Ahmed doesn't let any of his characters off easy giving each things to regret and deal with in a realistic manner even while battling crazy sand monsters.

One thing that seemed off was the very rushed and somewhat chaotic climax, which I had to re-read in order to fully grok. Also, the story does seem like a preamble to a much larger tale despite standing on its own well as things are just set in motion for something more epic. None of this dampened the experience much, if at all, as Ahmed is a writer just coming into his own. His prose and characterization are already there and if he gets over a few niggling issues like these he could become one of the most popular wordsmiths of his generation.

It is hard to discuss Throne without at least Jones' The Desert of Souls (review here) coming to mind. Though both share many commonalities Ahmed's work is of a much richer and higher octane variety than Jones more classic style. There is room for both on your shelves by my estimation.

I'm loving this new wave of Sword & Sorcery and Ahmed just firmly put himself as the leader of the pack. I give Throne of the Crescent Moon 4 out of 5 hats. This is a debut not to be missed if you enjoy action oriented stories and memorable characters. The Crescent Throne Kingdom series will be at least three books long with the next out sometime in 2013.

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New Procurements

My modem died at home so this will be very brief. Below are the latest review copies that have come my way.


Top highlights for me included Jane Carver of Waar by Nathan Long, which is a riff on the John Carter books only starring a biker chick/Airborne Ranger. Joe Golem and the Drowning City is the latest Mike Mignola and Christopher Golden collaboration, which seems to be a 1920's alternative history/steampunk story. Look gorgeous no matter what it is.  A. Lee Martinez's latest Emperor Mollusk versus the Sinister Brain should be good for quite a few laughs and is related to his recent guest post here.

Given I just finished Caitlain R. Kiernan's newest novel The Drowning Girl (loved it), I'm eager to get at her new short story collection Confessions of a Five-Chambered Heart coming from Sub Press shortly. Also, I'm on the fence about A Game of Groans, which is the Song of Ice and Fire parody I mentioned some months back. I could just wait for the inevitable SNL sketches.

I'm interested in a lot of the others seen above as well, but I just don't know when I'll get the time. I still have to catch up on Stina Leicht's Fey and Fallen series, which has received nearly all rave reviews to date. No rest for the bookish.

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NEWS | More on Joe Abercrombie's A Red Country [UPDATED]


Joe Abercrombie recently gave an update about the status of A Red Country, his latest book placed in the world of the First Law trilogy, albeit placed years later but with some familiar characters cropping up. Abercrombie starts his post out:
Finished the first draft of A Red Country today. Well, kind of finished. Any of you who’ve been through this process with me before will remember that there is a lot of work to do between writing the final words and seeing the book on the shelves. Some of the most important work. But also some of the most satisfying. This is the part I really enjoy, cutting, refining, seeing the poor parts chopped away and the good parts refined and the whole hopefully coming into shape. This week I’ll look over and tidy up this last part before sending it off to my editor, and then it’s a quick read through to see what I’ve got, some additions and heavy rewriting of one of the two central characters.
He also helpfully includes word stats on the current work and previous novels, which makes A Red Country his shortest novel to date, but that could change slightly with revisions. It appears everything is on track with publication for this Fall with the UK getting A Red Country a little sooner:
Oh, US publication looks like November 20th this year, UK publication will be a little before that, precise date to be announced, but probably somewhere in September/October.
Given that Abercrombie is one of Gollancz's biggest authors at the moment what with hitting the British best-seller lists pretty high up they'll probably want to get it out as soon as possible. Us in the US have to wait until around Thanksgiving.  And here is the brief blurb, which does mention the reappearance of a fan favorite:
Shy South comes home to her farm to find a blackened shell, her brother and sister stolen, and knows she'll have to go back to bad old ways if she's ever to see them again. She sets off in pursuit with only her cowardly old step-father Lamb for company. But it turns out he's hiding a bloody past of his own. None bloodier.

Their journey will take them across the lawless plains, to a frontier town gripped by gold fever, through feuds, duels, and massacres, high into unmapped mountains to a reckoning with ancient enemies, and force them into alliance with Nicomo Cosca, infamous soldier of fortune, a man no one should ever have to trust . . .
UPDATE: The big news and huge spoiler was uncovered by the ever fluffy Yetistomper found on Gollancz's catalog announcement for A Red Country:
His name is Logen Ninefingers. And he’s back for one more adventure...
Spoilers much?

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