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Peter Higgins, author of Wolfhound Century

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Alexia and Lord Maccon from Gail Carriger's Soulless

Lord Akeldama from Gail Carriger's Soulless

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NEWS | Terry Pratchett's Guards! Guards!: A Discworld Boardgame


I found this bit while researching a boardgame I wanted to buy and thought plenty of you would be interested. Guards! Guards! is actually the second Discworld board game after Thud from a 2004, which was more of a chess type game. Here is the info that has been released by Z-Man games so far who are also the awesome makers of Pandemic so I'm expecting good things for this game.

Upcoming - Guards! Guards!, designed by Leonard Boyd and David Brashaw.

Guards! Guards! A Discworld Boardgame is for 2 to 6 players; it can be played in around 2 hours.

The Discworld is the setting for a large collection of books written by author Terry Pratchett. His books have won many awards and sold many millions of copies. Guards! Guards! is a game that seeks to draw the players into the seedy and varied streets of Ankh Morpork, the Discworld's “oldest and greatest and grubbiest of cities”. The many types of volunteers, items, spells and the way players interact throughout the game are all elements that create an atmosphere soaked
in the muddy waters of the setting.


Guards! Guards! Is not just a game for fans of Terry Pratchett's books however, it is an enjoyable, chaotic and interactive game with plenty of opportunities for clever plans, bitter reversals of luck, and miraculous comebacks.

Eight Great Spells have been stolen from the hallowed halls of the Unseen University. The players, dauntless members of Commander Vimes' famous City Watch, infiltrate the guilds of Ankh Morpork in the hope of finding support in the quest to return the spells to the Unseen University before disaster befalls the Discworld.

In so doing they will need to recruit help from the lowest to the highest ranks of Ankh Morporkian society, from the gilt-ridden nobility to those lacking any sense of gilt. Players will compete to the be the first to return their 5 assigned Great Spells to the Unseen University. To do so they will need to charm or bribe volunteers to help them, as well as make use of spells, curses, magic items and other odds and sods. While running around the streets of Ankh Morpork they must also beware of other players, as Saboteurs, Great Dragons, the Luggage (of course) and many varied other things can wreak havoc on even the best laid plans.


On their turn a player will move, may take actions such as buying scrolls, equipment, bribing or charming a volunteer, collecting money, going to the hospital to be cured and many more, and then resolve any special effects. At times players will want to co-operate with one another, and at other times they will be doing their utmost to foil, trip, harangue or otherwise confabulate each others' plans.

The player who manages to successfully return their assigned Great Spells to the Unseen University will be regarded a hero of Ankh Morpork!


A full review of the prototype version of the game is up over at boardgamesgeeks along with pictures of more of the pieces and board. Looks like a heck of a good time.  Guards! Guards! A Discworld Boardgame should be released around July 12th if things hold to plans with Z-Man distributing in the US and Esdevium in Europe.

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3 comments:

Anonymous said...

Mr. Hatter,
Hello, I hope this doesn't seem too informal or vain, but at this point in the writing game, rejection has become one of my closest friends. I am interested in your thoughts on my book. I understand that you are very busy, but I'd kick myself if I didn't try. I love and need all responses, good or bad. Thank you for your consideration. See the link to my book below if you are interested. If this isn't your sort of thing, I understand.

http://conterrif.blogspot.com/


Sincerely,
Seedy

Lu Tze said...

We are delighted with your article about Guards! Guards! Thank you very much. Backspindle Games

Lu Tze said...

Hi everyone
Just to let you know pre-orders from www.guardsguards.com are going to be dispatched shortly along with a special Stephen Player illustrated bookmark