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Peter Higgins, author of Wolfhound Century

Myke Cole, author of Shadow Ops Series

John Brown John, translator of the Zamonia Novels

Jim C. Hines author of Libriomancer

Nick Harkaway author of Angelmaker (review here)

Martha Wells author of The Cloud Roads

David Tallerman author of Giant Thief

Mazarkis Williams author of The Emperor's Knife

Rob Ziegler author of Seed

Steven Gould author of 7th Sigma

Douglas Hulick author of Among Thieves (review here)

Mark Charan Newton author of Nights of Villjamur (review here)

Kameron Hurley author of God's War (review here)

Brent Weeks author of The Black Prism (review here)

Anthony Huso author of The Last Page (review here)

Brandon Sanderson author of The Way of Kings (review here)

Lou Anders Editor of Pyr Books

Ian Tregillis author of Bitter Seeds (review here)

Sam Sykes author of Tome of the Undergates (review here)

Benjamin Parzybok author of Couch (review here)

Kristine Kathryn Rusch author of Diving Into the Wreck (review here)

Ken Scholes author of Lamentation

Cherie Priest author of Boneshaker (review here)

Lev Grossman author of The Magicians (review here)

Character Interviews

Alexia and Lord Maccon from Gail Carriger's Soulless

Lord Akeldama from Gail Carriger's Soulless

Eva Forge from Tim Akers's The Horns of Ruin

Atticus from Kevin Hearne's Hounded

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My BlogCatalog BlogRank Wikio - Top Blogs - Literature
Showing posts with label Terry Pratchett. Show all posts
Showing posts with label Terry Pratchett. Show all posts

Cover Unveiled for The Long Earth by Terry Pratchett & Stephen Baxter


It was announced in the summer of 2010 that Terry Pratchett and Stephen Baxter would be teaming up to write at least two novels in a series with the first being titled The Long Earth, which uses the trope of parallel earths. Divergent Earths is a trope I never seem to tire of given we generally get to see so many visions of a slightly altered Earth and how they came to be that way. And you just know Pratchett will bring the humor. One of Pratchett's longtime weaknesses has always been his the Science part of Science Fiction, as is very evident in his first novel Strata so bringing Baxter in to better handle that should certainly make this a smoother ride. From the info that has been released so far the idea for the story is very much Pratchett's and has been in gestation for decades now. The above is the UK cover, which is pretty but doesn't seem like a Pratchett novel.  Both a UK and a US blurb have been released and they are quite different so both are included below.  The Long Earth will be released June19th in the US and the 21st in the UK.

US description:
Larry Lynsey is a recluse. Aggressively protective of his singular solitude, he has searched long, far, and wide to find the perfect isolation. Deep in one of the farthest regions in Long Earth—a series of parallel worlds that become increasingly un-Earthlike with distance—in the region known as the High Meggas, the curmudgeon has found his Eden. He isn’t just the only living person on the planet; he is, in fact, the only person on the closest ten planets. It would take a ridiculously long time to reach him even if anyone tried.

Life for Larry is exactly how he likes it.

Unfortunately, Larry only thinks he’s alone . . .

Hapless travellers Anna Shea and Seven Valiente must have taken a wrong turn at a wrong star somewhere in the back of beyond deep space and have now gotten themselves stranded in the High Meggas. Larry’s High Meggas.

For the likes of the hermetic Larry, three is way too big a crowd, accidental tourists or not. Which means, he’s got to do something about them.

Which means, this being a Terry Pratchett story, hijinks, mishaps, and hilarity will ensue.

Infused with Pratchett’s subtle satire and vibrant, believable world-building and with award-winning author Stephen Baxter’s bold speculative insight, The Long Earth is dazzling feat of skill and imagination sure to enthrall fans old and new.
UK description:
The possibilities are endless (just be careful what you wish for...)

1916: the Western Front, France. Private Percy Blakeney wakes up. He is lying on fresh spring grass. He can hear birdsong, and the wind in the leaves in the trees. Where has the mud, blood and blasted landscape of No man's Land gone?

2015: Madison, Wisconsin. Cop Monica Jansson has returned to the burned-out home of one Willis Linsay, a reclusive and some said mad, others dangerous, scientist. It was arson but, as is often the way, the firemen seem to have caused more damage than the fire itself. Stepping through the wreck of a house, there's no sign of any human remains but on the mantelpiece Monica finds a curious gadget - a box, containing some wiring, a three-way switch and a...potato. It is the prototype of an invention that Linsay called a 'stepper'. An invention he put up on the web for all the world to see, and use, an invention that would to change the way mankind viewed his world Earth for ever. And that's an understatement if ever there was one...

...because the stepper allowed the person using it to step sideways into another America, another Earth, and if you kept on stepping, you kept on entering even more Earths...this is the Long Earth. It's our our Earth but one of chain of parallel worlds, lying side by side each differing from its neighbour by really very little (or actually quite a lot). It's an infinite chain, offering 'steppers' an infinite landscape of infinite possibilities. And the further away you travel, the stranger - and sometimes more dangerous - the Earths get. The sun and moon always shine, the basic laws of physics are the same. However, the chance events which have shaped our particular Earth, such as the dinosaur-killer asteroid impact, might not have happened and things may well have turned out rather differently.

But, until Willis Linsay invented his stepper, only our Earth hosted mankind...or so we thought. Because it turns out there are some people who are natural 'steppers', who don't need his invention and now the great migration has begun...
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NEWS | Terry Pratchett's Guards! Guards!: A Discworld Boardgame


I found this bit while researching a boardgame I wanted to buy and thought plenty of you would be interested. Guards! Guards! is actually the second Discworld board game after Thud from a 2004, which was more of a chess type game. Here is the info that has been released by Z-Man games so far who are also the awesome makers of Pandemic so I'm expecting good things for this game.

Upcoming - Guards! Guards!, designed by Leonard Boyd and David Brashaw.

Guards! Guards! A Discworld Boardgame is for 2 to 6 players; it can be played in around 2 hours.

The Discworld is the setting for a large collection of books written by author Terry Pratchett. His books have won many awards and sold many millions of copies. Guards! Guards! is a game that seeks to draw the players into the seedy and varied streets of Ankh Morpork, the Discworld's “oldest and greatest and grubbiest of cities”. The many types of volunteers, items, spells and the way players interact throughout the game are all elements that create an atmosphere soaked
in the muddy waters of the setting.


Guards! Guards! Is not just a game for fans of Terry Pratchett's books however, it is an enjoyable, chaotic and interactive game with plenty of opportunities for clever plans, bitter reversals of luck, and miraculous comebacks.

Eight Great Spells have been stolen from the hallowed halls of the Unseen University. The players, dauntless members of Commander Vimes' famous City Watch, infiltrate the guilds of Ankh Morpork in the hope of finding support in the quest to return the spells to the Unseen University before disaster befalls the Discworld.

In so doing they will need to recruit help from the lowest to the highest ranks of Ankh Morporkian society, from the gilt-ridden nobility to those lacking any sense of gilt. Players will compete to the be the first to return their 5 assigned Great Spells to the Unseen University. To do so they will need to charm or bribe volunteers to help them, as well as make use of spells, curses, magic items and other odds and sods. While running around the streets of Ankh Morpork they must also beware of other players, as Saboteurs, Great Dragons, the Luggage (of course) and many varied other things can wreak havoc on even the best laid plans.


On their turn a player will move, may take actions such as buying scrolls, equipment, bribing or charming a volunteer, collecting money, going to the hospital to be cured and many more, and then resolve any special effects. At times players will want to co-operate with one another, and at other times they will be doing their utmost to foil, trip, harangue or otherwise confabulate each others' plans.

The player who manages to successfully return their assigned Great Spells to the Unseen University will be regarded a hero of Ankh Morpork!


A full review of the prototype version of the game is up over at boardgamesgeeks along with pictures of more of the pieces and board. Looks like a heck of a good time.  Guards! Guards! A Discworld Boardgame should be released around July 12th if things hold to plans with Z-Man distributing in the US and Esdevium in Europe.

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Recent Read Run-Down

Well I've been reading a lot even if I haven't had time to review everything. I wanted to share my thoughts and continue a log of sorts of what I've been reading. I especially wanted to get this down as I'll be on vacation next week and didn't want these to fade from memory too much. Don't worry about my absence as I have plenty of posts scheduled for my time away, which includes an author guest post.  As you'll see below I'm still avoiding books over 500 pages at the moment. I've definitely been in the mood for lighter reading fair and that will probably continue for the next couple of weeks.


The Prince of Mist by Carlos Ruiz Zafon - This is the first book Zafon ever wrote, which also happens to be a YA book.  You can definitely see how The Shadow of the Wind developed from here.  The prose isn't nearly as beautiful, but accomplishing that would be difficult given the intended audience.  YA books just don't stretch your vocabulary as an adult book intends to do.  Still it was a very fine read that I recommend all Zafon fans seek out.  The ending was a bit off, but the first two thirds built up well. I'd love to hear thoughts about this one from someone who hasn't read The Shadow of the Wind to see what an outsider without the high expectations gets from it.   Zafon's publisher Little Brown is planning on releasing his other two YA books a year apart.

The Mirrored Heavens by David J. Williams - Recommended.  Full review to come.


Divine Misfortune by A. Lee Martinez - Yet another great comic romp.  Martinez is solidifying his place as one of American's best Speculative Humorists. The ending was a bit predictable, but I can overlook that for the entertainment value as Martinez's baggage-laden gods show how truly gone wild they are, especially after being invited into someone's home. In some ways this is a humorous version of Gaiman's American Gods that doesn't take it self too seriously, but using gods little used in literature elsewhere.  Highly recommend for those looking to laugh.

Strata by Terry Pratchett - An okay read that I was expecting more out of.  Definitely not the Pratchett we've come to know and love.  This was him striving for more of a hard Sci-Fi story.  While it does the science part fine the characters were difficult to care for and a section at the beginning of the main journey bothered me in its execution.  It is a good read to see the evolution of the idea of a disc world, but I prefer other early Pratchett such as The Carpet People and The Bromeliad Trilogy.


A Canticle for Leibowitz by Walter M. Miller, Jr - I thought I had read this years ago, but I think I might be mistaken.  Either way I doubt I would have appreciated it as much in the past.  This is a classic not to be missed by anyone.  The third section lost me a little as it feels a little dated, but the first two are timeless and amazing in their style and execution.  This story is a forbearer to so much Apocalyptic fiction it is scary to think where that subgenre would be if it had never been published.


The Goon Vol. 1 through 5 and The Goon: Noir by Eric Powell and others - I am officially addicted to this truly awesome graphic novel series.  I'd rank it close to Hellboy in terms of quality of art with the cover paintings being especially grabbing.  The stories are pretty darn good as well as the mob muscle/anti-hero known as The Goon battles a Zombie Priest and his hordes.  With each passing chapter The Goon gains unexpected complexity, but it is the all out fights you'll stick around for.  He combats a mad scientist, werewolves, mutants, and a host of other creatures.  All in all it is a great mix of 30's Noir and the paranormal with a deep humor bent that can border on the inappropriate. Highly recommended.

Swords and Dark Magic edited by Lou Anders and Jonathan Strahan - Highly recommended. Full review to come.


Stalking the Vampire by Mike Resnick - The second in the John Justin Mallory series of uber hard-boiled Detective stories in an alternative Manhattan infested with creatures of myth and legend. The story moves along at a quick pace, but some of the repetitive dialogue between certain characters was tiring. This mostly had to do with Mallory and his cat-girl protector Felina arguing about what she is going to eat.  Still I like Mallory and his no nonsense attitude plus their are loads of funny lines between other characters. Recommend for those looking for a light read with some laughs.

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Recent Read Run-Down, March 2010
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